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editor.c

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//      \/            \/         \/      \/              \/
//  ______________________                           ______________________
//                  T H E   W A R   B E G I N S
//       FreeCraft - A free fantasy real time strategy game engine
//
/**@name editor.c -     Editor functions. */
//
//    (c) Copyright 2002 by Lutz Sammer
//
//    FreeCraft is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published
//    by the Free Software Foundation; only version 2 of the License.
//
//    FreeCraft is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    $Id: editor.c,v 1.7 2002/12/17 06:40:42 nehalmistry Exp $

//@{

//----------------------------------------------------------------------------
//    Documentation
//----------------------------------------------------------------------------

/**
**      @page EditorModule Module - Editor
**
**    This is a very simple editor for the FreeCraft engine.
**
**      @section Missing Missing features
**
**    @li Edit upgrade section
**    @li Edit allow section
**    @li Edit .cm files
**    @li Upgraded unit-types should be shown different on map
**    @li Good keyboard bindings
**    @li Script support
**    @li Commandline support
**    @li Cut&Paste
**    @li More random map functions.
*/

/*----------------------------------------------------------------------------
--    Includes
----------------------------------------------------------------------------*/

#include <stdio.h>

#include "freecraft.h"

/*----------------------------------------------------------------------------
--    Defines
----------------------------------------------------------------------------*/

/*----------------------------------------------------------------------------
--    Variables
----------------------------------------------------------------------------*/

global const char* EditorStartFile; /// Editor CCL start file

/*----------------------------------------------------------------------------
--    Functions
----------------------------------------------------------------------------*/

//@}

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