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Sourcecode: freecraft version File versions

action_stand.c

//   ___________             _________                _____  __
//   \_       _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
//    |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __|
//    |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
//    \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
//      \/            \/         \/      \/              \/
//  ______________________                           ______________________
//                  T H E   W A R   B E G I N S
//       FreeCraft - A free fantasy real time strategy game engine
//
/**@name action_stand.c -     The stand ground action. */
//
//    (c) Copyright 2000,2001 by Lutz Sammer
//
//    FreeCraft is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published
//    by the Free Software Foundation; only version 2 of the License.
//
//    FreeCraft is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    $Id: action_stand.c,v 1.18 2002/12/17 06:40:38 nehalmistry Exp $

//@{

/*----------------------------------------------------------------------------
--    Includes
----------------------------------------------------------------------------*/

#include <stdio.h>

#include "freecraft.h"
#include "unit.h"
#include "actions.h"

/*----------------------------------------------------------------------------
--    Functions
----------------------------------------------------------------------------*/

/**
**    Unit stands ground!
**
**    @param unit Action handled for this unit pointer.
*/
global void HandleActionStandGround(Unit* unit)
{
    ActionStillGeneric(unit,1);
}

//@}

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